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PUBLISHED: Mar 27, 2026

Hordes of the Things: Exploring the Charm and Strategy Behind This Classic Wargame

hordes of the things is a phrase that might conjure images of sprawling armies clashing on miniature battlefields, and for good reason. It’s also the name of a beloved tabletop wargame that has captured the imaginations of hobbyists and gamers alike. If you’re new to the world of fantasy wargaming or looking to dive deeper into a system that combines simplicity with tactical depth, Hordes of the Things (often abbreviated as HotT) offers exactly that. In this article, we’ll explore what makes this game unique, its gameplay mechanics, and why it continues to attract players who enjoy commanding mythical creatures and legendary warriors.

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What is Hordes of the Things?

At its core, Hordes of the Things is a fantasy miniature wargame designed by Tom Mouat and published by Too Fat Lardies. It’s inspired by classic games like Warhammer Fantasy Battle but aims to streamline many of the more complex rules to create a faster, more approachable experience. The game is set in a rich fantasy world where players build armies made up of various units—ranging from infantry and cavalry to monstrous creatures and wizards—and then pit them against each other in tactical battles.

One of the defining features of HotT is its use of simple, intuitive mechanics that emphasize strategic decision-making without bogging players down with excessive calculations or rule lookups. This makes it an excellent choice for newcomers to miniature wargaming as well as veterans seeking a game that balances depth and playability.

Gameplay Mechanics and Core Rules

The beauty of Hordes of the Things lies in its elegant design, which manages to capture the epic feel of fantasy battles with straightforward rules. Battles typically take place on a tabletop using 28mm or 15mm miniatures, with terrain features like forests, hills, and rivers adding tactical elements.

Units and Army Composition

Players assemble their armies from a variety of unit types, each offering unique strengths and weaknesses. These units are grouped into elements, usually consisting of three to six miniatures, which act as the basic maneuvering blocks on the battlefield. Units can include:

  • Infantry: The backbone of most armies, often armed with swords, spears, or bows.
  • Cavalry: Fast-moving units that excel at flanking and charging enemy lines.
  • Monsters and Beasts: Giants, dragons, trolls, and other fantasy creatures that bring brute force and special abilities.
  • Magic Users: Wizards and sorcerers who can cast spells to aid allies or hinder foes.
  • Artillery: Siege engines or ranged weapons that provide support from a distance.

Each unit type has distinct movement rates, combat abilities, and morale characteristics, making army composition a key strategic decision.

Turn Structure and Combat Resolution

The game is played in alternating turns, where each player moves their units, engages in combat, and casts spells if available. The turn sequence is simple but allows for a variety of tactical choices:

  1. Movement Phase: Players move their elements according to their movement allowances, considering terrain and formation.
  2. Magic Phase: Wizards can attempt to cast spells, which may affect combat outcomes or battlefield conditions.
  3. Combat Phase: Units in contact engage in melee combat, resolved through dice rolls and modifiers.
  4. Morale Checks: Units that suffer losses might need to test their morale, potentially causing them to flee or break formation.

Combat resolution is quick, relying on a few dice rolls and straightforward modifiers based on unit strength and special abilities. This system maintains tension and excitement without unnecessary complexity.

The Appeal of Hordes of the Things for Miniature Wargamers

What sets Hordes of the Things apart from other fantasy wargames is its balance of accessibility and depth. Whether you’re painting your first set of miniatures or an experienced general, there’s something appealing about the game’s design philosophy.

Easy to Learn, Hard to Master

The rules of HotT are concise and clearly written, making it easy for new players to pick up quickly. Veteran players, however, will find a wealth of strategic possibilities in army composition, terrain use, and unit synergy. This blend ensures that games remain fresh and engaging over time.

Encourages Creative Army Building

The game’s flexible army-building system means you can create unique forces that reflect your favorite fantasy themes. Want to field an army of orcs and goblins with a dragon leading the charge? Or perhaps a noble human kingdom backed by knights and archers? HotT supports a wide variety of factions and styles, encouraging players to express their creativity through their miniatures and tactics.

Community and Support

Though not as commercially widespread as some bigger titles, Hordes of the Things boasts a dedicated and passionate community. Online forums, fan sites, and social media groups provide resources like army lists, scenario ideas, and painting guides, helping players connect and improve their gaming experience.

Tips for Getting Started with Hordes of the Things

If you’re intrigued by the idea of commanding fantasy armies in a fast-paced, strategic wargame, here are some practical tips to ease your entry into HotT:

  • Start Small: Begin with a modest-sized force to learn the mechanics without being overwhelmed. A few well-chosen units can offer plenty of tactical variety.
  • Focus on Core Rules: Master the basic movement, combat, and morale rules before diving into advanced magic or special abilities.
  • Use Pre-Made Army Lists: Many resources provide balanced army lists to get you started. These can help you understand unit roles and composition.
  • Play Scenarios: Scenarios introduce objectives and terrain that add flavor and challenge, making your battles more dynamic.
  • Engage With the Community: Join online groups or local clubs to find opponents, share ideas, and learn from experienced players.

Painting and Modeling

An essential part of the HotT hobby is collecting and painting miniatures. This not only enhances the visual appeal of your battles but also deepens your connection with your army. Whether you prefer assembling kits from popular brands or converting your own figures, painting your units can be a rewarding creative outlet.

Expanding Your Experience with Hordes of the Things

Once you’re comfortable with the basics, HotT offers numerous ways to enrich your gameplay. From custom scenarios and campaign systems to incorporating new factions and magic rules, there’s ample room for growth.

Campaign Play and Storytelling

Narrative-driven campaigns add a layer of immersion where the outcomes of battles influence future scenarios. This can involve army progression, resource management, and evolving storylines, turning simple skirmishes into epic sagas.

Advanced Rules and Optional Modules

For players seeking more complexity, optional rules exist to deepen magic, morale, and combat resolution. These modules allow groups to tailor the experience to their preferences, making each game uniquely challenging.

Cross-System Compatibility

Interestingly, many HotT players adapt miniatures and rules to other fantasy wargaming systems, thanks to the game’s modular nature. This flexibility enhances its value as a foundational system in the tabletop community.


In the end, Hordes of the Things stands as a testament to how a well-designed wargame can bring together storytelling, strategy, and creativity in a way that’s both accessible and endlessly engaging. Whether you’re strategizing your next move on the battlefield or painting your newly acquired dragon, the game invites you to dive into a world where fantasy armies clash and legends are born.

In-Depth Insights

Hordes of the Things: An In-Depth Exploration of the Classic Miniatures Wargame

hordes of the things is a well-regarded tabletop miniatures wargame that has garnered a dedicated following since its inception. Originally developed in the early 2000s, this game offers an accessible, fun, and strategic experience that appeals to both newcomers and seasoned wargamers. Its name, evocative of massive battles and large-scale skirmishes, hints at the core gameplay: commanding armies composed of units known as “things” across varied fantasy settings. In this article, we will delve into the mechanics, historical context, and community surrounding Hordes of the Things, analyzing what makes it a noteworthy title in the realm of miniatures wargaming.

Origins and Evolution of Hordes of the Things

Hordes of the Things (commonly abbreviated as HotT) was created by designer Mike White and published by Too Fat Lardies, a British company known for producing innovative and affordable wargames. Emerging from the rich tradition of fantasy tabletop gaming, HotT distinguishes itself by combining simplicity with depth.

Unlike more complex miniatures games that require extensive rules and detailed record-keeping, HotT focuses on streamlined mechanics that allow for quick play while maintaining tactical complexity. Its roots trace back to the late 1990s and early 2000s when fantasy wargaming was dominated by heavy, rules-intensive systems. HotT sought to break this mold and present a game where the emphasis was on fun and fast-paced battles without sacrificing strategic decision-making.

Core Gameplay Mechanics

At its heart, Hordes of the Things is a fantasy wargame played with 15mm or 28mm scale miniatures, though the rules are flexible enough to accommodate various figure sizes. Players assemble armies from different fantasy races — such as elves, dwarves, orcs, undead, and humans — each with distinct unit types and abilities. The name “things” refers to these units, which represent groups of warriors, monsters, or war machines.

Turn Structure and Movement

Gameplay proceeds in turns, with each player activating units to move, shoot, or engage in melee combat. Movement is measured in inches, and the terrain plays a significant role in tactical decisions, offering cover or hindering movement. The game uses a “move and shoot” system that balances ranged and close combat tactics.

Combat Resolution

Combat in HotT is resolved using dice rolls, typically six-sided dice, to determine hits, damage, and morale effects. Units have statistics such as attack strength, defense, and armor, which influence the outcome of battles. The inclusion of morale checks adds a layer of realism and unpredictability, reflecting the chaos of fantasy warfare.

Army Building and Scenarios

One of HotT’s strengths lies in its flexible army construction system. Players can customize forces within point limits, choosing from a range of units and special characters. The game supports various scenarios, from simple skirmishes to large-scale battles, encouraging creativity and replayability.

Comparisons to Other Fantasy Miniatures Games

To understand HotT’s place in the market, it is instructive to compare it to other popular fantasy wargames such as Warhammer Fantasy Battles and Kings of War.

  • Complexity: HotT is considerably more streamlined. Where Warhammer involves numerous rules, modifiers, and special abilities, HotT’s mechanics are concise, making it accessible for newcomers.
  • Game Length: Battles in HotT tend to be shorter, often lasting under two hours, whereas traditional fantasy wargames can extend much longer.
  • Scale and Miniatures: HotT’s flexibility with miniature scales allows players to use existing collections without needing to invest heavily in specific model lines.
  • Cost: Given its minimalist approach, HotT is a cost-effective option for players looking to enjoy fantasy wargaming without the expense associated with proprietary miniatures.

While each game has its enthusiasts, HotT’s niche caters to those who prefer a balance between tactical depth and ease of play.

Community and Support

The Hordes of the Things community is a vibrant and passionate group of gamers who contribute to the game’s continued evolution. With forums, fan-made scenarios, and regular tournaments, the player base actively supports both newcomers and veterans.

Expansions and Supplements

Over the years, HotT has seen multiple expansions that introduce new armies, units, and rules refinements. These supplements enhance the game’s diversity and strategic options, keeping the gameplay fresh and engaging.

Digital Resources

Although primarily a tabletop game, HotT benefits from a range of digital aids. Online army builders, rule PDFs, and battle reports help players plan and improve their tactics. This digital support is crucial in maintaining the game’s accessibility and appeal in the modern gaming landscape.

Strengths and Limitations

No game is without its trade-offs, and HotT is no exception.

Advantages

  • Accessibility: Easy-to-learn rules enable quick entry into the hobby.
  • Flexibility: Supports various miniature scales and diverse fantasy armies.
  • Cost-Effectiveness: Lower financial barrier compared to more commercial wargames.
  • Engaging Tactical Depth: Despite simplicity, tactical choices remain meaningful and impactful.

Potential Drawbacks

  • Limited Official Miniatures: Unlike major brands, HotT does not produce proprietary miniatures, requiring players to source models elsewhere.
  • Rule Ambiguities: Some players find certain rules open to interpretation, which can affect competitive play.
  • Smaller Player Base: While dedicated, the community is niche compared to mainstream fantasy wargames, potentially limiting local play opportunities.

Why Hordes of the Things Continues to Endure

The longevity of HotT can be attributed to its successful blend of accessibility and strategic depth. In an era where many tabletop games are either too complex or overly simplified, HotT strikes a balance that appeals to a broad spectrum of players. Its adaptability allows enthusiasts to tailor their experience, whether focusing on small skirmishes or sprawling battles involving hordes of the things.

Moreover, the game’s open nature encourages creativity. Hobbyists can customize armies, paint miniatures in unique styles, and invent scenarios that reflect their own storytelling preferences. This personal investment fosters a strong community spirit that keeps the game relevant.

In a market crowded with competing titles, Hordes of the Things remains a compelling choice for those seeking a fantasy miniatures wargame that delivers satisfying gameplay without requiring an overwhelming commitment of time or resources. The game’s continued updates and active fanbase suggest that it will maintain its place in the hobby for years to come.

💡 Frequently Asked Questions

What is 'Hordes of the Things' (HotT)?

Hordes of the Things (HotT) is a fantasy miniatures wargame ruleset designed for large-scale battles, focusing on simplicity, speed, and fun rather than complex rules.

Who created 'Hordes of the Things'?

Hordes of the Things was created by Phil Barker, a renowned game designer known for his work on various tabletop wargames.

What scale and miniatures are used in HotT?

HotT is designed to be flexible with scale, typically using 15mm or 28mm miniatures, but it can be adapted to any scale as it focuses on unit-based gameplay rather than individual figures.

How does the gameplay in HotT differ from other fantasy wargames?

HotT emphasizes quick, streamlined rules and large-scale battles with units representing groups of warriors, making it faster and easier to play compared to more detailed and complex fantasy wargames.

Is HotT suitable for beginners in fantasy wargaming?

Yes, HotT is well-suited for beginners due to its straightforward ruleset and emphasis on fun and accessible gameplay.

Are there official army lists or factions available for HotT?

Yes, HotT provides a variety of army lists covering classic fantasy races and factions, such as humans, elves, orcs, and undead, allowing players to choose or customize their forces.

Where can I find resources and communities for HotT?

Resources for HotT, including rulebooks, army lists, and scenario ideas, are available on the official website and forums, as well as on popular tabletop gaming communities like BoardGameGeek and relevant social media groups.

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